From offline assessment systems and real-time scoring infrastructure to an AI learning venture—my work connects product thinking, engineering depth, and dependable execution.
Engineering Lead · Architecture & delivery
An offline-first assessment platform built for government-backed education programs where weak connectivity, large rollouts, and field reliability are everyday constraints.
Observed development-stage data loss reduced to zero in production validation.
Resilient client sync, retry paths, autosave, and crash recovery
React Native New Architecture, TurboModules, and C++ integrations
QA-to-production pipelines across Bitbucket, Jenkins, and AWS
Platform architecture · Live operations
A browser-first evaluator workspace where thousands of scoring events must remain fast, recoverable, and traceable through bursts and reconnects.
Evaluators scoring concurrently without interrupting active operations.
Persistent browser queues with controlled inactivity-based flushing
Versioned scores, scrutiny controls, and evaluator audit history
Sarvam, Gemini Flash, and in-house model integrations
CTO · Product & engineering
An Odisha-first English-learning product spanning a Next.js launch experience, Flutter learner app, Node/TypeScript services, MongoDB, and a custom content operations platform.
Visit E‑Talk
Proprietary lesson content anonymizedBatch AI generation designed to control cost at catalogue scale
Asset-level retries preserve successful output when one item fails
CMS workflows for planning, generation, review, approval, and repair
Before leading larger platforms, I built the interaction layer directly—turning educational goals into responsive, understandable, and rewarding experiences.
HTML5 interactive educational games
Built curriculum-aligned interactions that translate learning objectives into clear mechanics, immediate feedback, and experiences that work reliably across classroom devices.
- Interaction and state logic
- Responsive browser delivery
- Accessible learner feedback
- Education-first game mechanics
Unity 2D learning games
Created 2D game experiences where visual systems, progression, input, and feedback support learning without allowing the game layer to overwhelm the objective.
- Gameplay loops and progression
- 2D scenes and interaction systems
- Performance-conscious implementation
- Testing and iterative refinement
Leadership stays useful when it creates clarity and remains close enough to the work to resolve real constraints.
Align the room
Turn product goals, field constraints, and stakeholder expectations into a shared scope, milestones, ownership, and risks.
Stay hands-on
Shape the architecture, review critical paths, unblock engineers, and code where technical depth has the highest leverage.
Make complexity visible
Use technical presentations, design walkthroughs, and operating dashboards to give teams a clear model of the system.
Carry it through release
Work alongside QA, deployment, product, and field teams through validation, rollout, monitoring, and production response.
